Supraland

Details

Playtime 16m 0s
Last Activity 08-Apr-21 21:35:04
Added 25-Sep-22 18:00:56
Modified 26-Sep-22 19:21:11
Completion Status Played
Library Xbox
Source Xbox
Platform Microsoft Xbox One
Microsoft Xbox Series
Release Date 22-Oct-20
Community Score 81
Critic Score 80
User Score
Genre Adventure
Indie
Platform
Puzzle
Developer Supra Games
Publisher Humble Games
Feature Single Player
Links Official Website
Twitter
Steam
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Tag

Description

Supraland is a First-Person Metroidvania Puzzle game. The main sources of inspiration are Zelda, Metroid and Portal. Supraland assumes that you are intelligent and lets you play independently. The story is minimal, gives you an overarching goal to pursue, and then sets you free.

– Metroidvania –
You explore a large interconnected world in which most ways are at first unpassable until you find new abilities to overcome those obstacles. A cornerstone of Supraland’s design was to create abilities that are so versatile, they will keep on surprising you by how many different usages they have. If you combine your abilities, the possibilities become even bigger.

– Exploration –
Most of the game is about exploring the sandbox world to track down secrets. Often you will think you are about to get out of bounds and beat the level designer, but right there is a chest waiting for you with a very rewarding upgrade. Supraland respects your lifetime and doesn’t bloat the playtime with unlimited no-brainer collectibles.

– Puzzle Design –
The deeper you get into the game the more you will be facing creative puzzles you’ve never seen anywhere before, encouraging you to stop and think about what abilities you have and how you can use them in yet another way. Puzzle types that I already knew from other games were immediately rejected in the design process. And it’s important to me that once you understand the idea behind a puzzle, you can pretty much immediately solve it instead of having to go through a cumbersome, frustrating execution.

– Fighting –
The fighting mechanics are inspired by old-school, fast-paced shooter games like Unreal, Doom and Quake, encouraging high-speed strafing and jumping while throwing shot after shot at hordes of charging enemies without ever having to worry about weapons reloading.